Not Just Travel Agency
#Boardgame Design #UIUX Design #Design for the elderly
Highlight
1. Hardware-software co-design
2. Design a comprehensive user flow and design system.
3. Usability test with target user.
Category – Board Game Design
Type – Academic / Group 0f two
Year – 2021
NJTA is a new type of game. It brings a rich five-sense experience through voice guidance and props, allowing users to enjoy the fun of travelling even at home.
Design Thinking Process
DISCOVER
- User Research
- Problem Define
DEFINE
- Design Goal
- Gamification
DEVELOPMENT
- Wireframe
- Design Sketch
- 5 Senses Interactive Design
ITERATION
- Working Prototype
- User Testing
- Modification
DELIVER
- Brand Design
- UI Design
- Product Design
Research & Problem Define
Design Goal
- 1. Enhance the sense of accomplishment and self-identity of the elderly through the game experience.
- 2. Open up common topics and entertainment between family members and different generations.
- 3. Stimulate the five senses to improve physical and mental health.
Gamification
Board games X Video games X Immersive experience
Through music and themed props, users are led to enter the mood and state set in the game, and other simulations are then added to increase the fun of the experience.
◆ Props designed to stimulate five senses
◆ Strengthen communication and experience sharing between people
◆ The rules are simple and develop through a single-line plot
◆ Indoor game
※8 Core Drives in Octalysis
Wireframe
Design Sketch
5 Senses Interactive Design
Travel Experience Sharing
Combining the story of the game and guiding the elderly to share their past life experiences with their caregivers through cards opens up new chat topics.
Fruit Scent Matching
The diffuser bottle contains six kinds of fruits with different scents. Please discuss them with your travel companions and match them.
Tactile Material Puzzle
There are seven kinds of material puzzles, drawn out in turn with the travel companions and work together to assemble the finished appearance of the object.
Prototype & Test
Tested with target users and revised
Electronic circuit design
Problems encountered during the game:
◇ Grandma cannot understand Mandarin well.
◇ The elderly found it hard to start telling a story.
◇ The elderly prefer to share stories more than listen to stories.
Modify direction:
◆ The audio uses more common words.
◆ Allow the caregiver to demonstrate first.
◆ The narrative is easy to understand and provides more opportunities to share the story.
Brand Design
Reflection
We have made many attempts in this design, including:
◆Brand and packaging design
◆Cross-department cooperation
◆Game flow and interface design
◆Design verification
The process of designing games and brands requires thinking about the details of the operation of each touching point. By cooperating with other departments, I learned to explain my design philosophy and the goals I want to achieve.